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- on mouseDown me
- repeat while the mouseDown
- if the locV of sprite 41 = 190 then
- sprite(41).color = rgb(255, 0, 0)
- set the blend of sprite 41 to 100
- else
- if the locV of sprite 41 < 190 then
- set the blend of sprite 41 to 100
- redr = 255
- redg = (55 + (135 - the locV of sprite 41)) * 1.88900000000000001
- redb = redg
- sprite(41).color = rgb(redr, redg, redb)
- else
- set the blend of sprite 41 to (191 + (135 - the locV of sprite 41)) * 0.74099999999999999
- end if
- end if
- set the locV of sprite 41 to the mouseV
- set the locV of sprite 60 to the mouseV
- if the blend of sprite 41 < 10 then
- showit(60, 60)
- else
- hideit(60, 60)
- end if
- updateStage()
- end repeat
- end
-
- on mouseUp me
- set the locV of sprite 41 to the mouseV
- set the locV of sprite 60 to the mouseV
- end
-